Things are going pretty well. I’m pretty much up to painting skin weights now. I added some roll joints so the limbs will rotate more realistically. I can’t quite tell if they work the way they’re supposed to though. I did run in to some problems. I noticed some polygons on the hands were aContinue reading “Another Rigging Update”
Author Archives: nialism1
Rigging Update
Things are progressing. I hit a wall with it but somehow managed to get through it. The main things I need to get working is getting the eyelids to work and adding a main root control so everything can be moved at once and resized without breaking. i’m not sure how you would go aboutContinue reading “Rigging Update”
OH DEAR, OH DEAR
So the good news is I’m making some decent progress in terms of rigging a biped character. I did have some trouble when it came to mirroring joints and controls but I believe I’ve tackled the worst of it. Now the problem is I need to connect the facial joints to the character. And aContinue reading “OH DEAR, OH DEAR”
How Things Are Going
3D or 2D arrrggh…. I keep having to decide which one to pursue because it always feels like there isn’t enough time to do both. Especially with just the amount of technical stuff you have to learn with 3D before you even start making anything proper. 2D is better in that sense that you canContinue reading “How Things Are Going”
Writing Instruction Guide for Rigging in Maya
I’ve been wrestling with rigging in Maya. It’s difficult to know which path to take to start making rigs. A lot of the resources I find are a bit different to one another and can be confusing to grasp when you don’t know what things are. So I decided to start writing down exactly whatContinue reading “Writing Instruction Guide for Rigging in Maya”
Why Have I Only Just Learned About This??
The Cutter node in Toon Boom makes life so much easier for creating shadows. No more worrying about spilling over the lines when drawing them. It just makes me think I should definitely be looking into Harmony’s Node Editor more because there’s so many nodes and I haven’t even tried most of them. There’s aContinue reading “Why Have I Only Just Learned About This??”
Current Thoughts and What I’ve Been Up To
So I’ve been continuing with my 2D animation in Toon Boom harmony. There are moments where I feel like I’m getting back into it. And discovering better ways to get the work done. One of the biggest where I discovered I could essentially swap which Art Layers can be used for what purpose. I findContinue reading “Current Thoughts and What I’ve Been Up To”
Improving Workflow
I’ve been playing around with ways to improve the look and speed at which I can work. The big new thing I’ve been experimenting with, is taking a render image of 3D models and then drawing over the top of them in Toon Boom. It makes for a more accurate looking background. Another thing thatContinue reading “Improving Workflow”
I finally created some 3D concept images for my 2D animation
It has taken me a good number of days to come up with the final images. A lot of the hours towards the end was figuring out how to pose in Zbrush with Zspheres, then Rendering images, then working out how to use them in Photoshop to make a decent final image. The tutorial IContinue reading “I finally created some 3D concept images for my 2D animation”
I’ve Been Buying PC Parts During Black Friday
Looking to the future, I realised I would eventually be needing to buy a new PC. Especially since mine is now like six years old. i7-4790k and GTX980ti have been great but they’re starting to get left behind in terms of technology now. And something my up-to-date would definitely help with my 3D work. SoContinue reading “I’ve Been Buying PC Parts During Black Friday”